The concept of social gaming as it stands today involves players competing through a social media platform (smart phones or the Internet) to gain higher gaming achievements and social standing.
Facebook as a Social Media Gaming Platform
One of the key platforms in social gaming
remains Facebook. However with increases in mobile technology social gaming has
already extended into the smart phone arena. Social gaming connects people
within a gaming framework, allowing players to socialize and play games
simultaneously.
The future looks set to see an increase in terms of gaming as
both a social phenomenon, combined with a means to generate money.
How much money is generated by virtual social gaming?
Social gaming itself creates vast revenues. In 2010 it’s estimated that the
virtual gaming business generated over $1
billion. With this type of money the future looks certain for the
prominence of social gaming. Whether through advertising or virtual trading
it’s still a staggering sum of money for playing games.
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FarmVille and the Generic form of Social Gaming
FarmVille, Mafia Wars, Restaurant City, and the Spirit of Adventure (deemed
as the first soap-opera style game application for Facebook) appear as regular
applications upon Facebook. Each offers the players a way of communicating
within a gaming atmosphere utilizing their own network of friends and like minded players.
Why as Kids we like to play games
Virtual games allow players to assume a virtual persona in effect
role-playing, while interacting with people they know. As technology advances,
particularly in terms of mobile phones, so the arena opens up to more virtual
players through greater coverage and acceptability.
The unique blend of social
gaming combines the real social world with the experience of gaming. From early
childhood playing games within either a competitive or non-competitive
atmosphere remained integral to growing up. The joy of gaming exists within
everyone with the imprints for the experiences ingrained into the psyche at an
early age.
Social Gaming is for Adults as well as Kids
However social gaming features not only teenagers, its appeal extends to
everybody. Technology at present connects people through the Internet or mobile
phones. People of all ages can use social gaming to take enjoyment from their
social interactions.
As developers begin to advance gaming ideas, concepts, and technologies so
the gaming world opens up to greater social impact. Facebook has over 500
million users so the platform already exists for tapping into the community to
extend the social gaming concept.
Social Media Games and Virtual Currency - why spend money of virtual items?
The future holds many promising developments within social gaming. It may
even as an extreme offer a source of income for players as they compete and
trade virtual non-existent items or currencies. World of Warcraft a MMORPG
(Massive Multiplayer On-Line Role-playing Game) contains functional social levels
or guilds yet players were able to partake in virtual trades outside the game.
Virtual gold, characters, and items have sold for vast sums of real money,
although Blizzard has effectively stopped this market as it risks damaging the
legitimacy of the game and any future expansions.
Social Media Gaming and effective AI
One of the key features of social gaming remains the level of AI (Artificial
Intelligence). As computers struggle to emulate human intelligence the ideal
playing partner still remains another human being. Yet social gaming unites the
players against other friends associates and players, removing the computer
assisted AI altogether.
The social gaming world in the future will advance from
pure console or computer driven gaming to a greater social interactivity with
increased intelligence and social exchanges.
The real future of Social Media Gaming
Social gaming in the future will unite players from all walks of life
through the implementation of Internet and mobile based technology. Revenue
streams will allow players to possible trade virtual items for real cash
incentives. Even virtual upgrades within the games will add to the already
phenomenal revenue generation associated with social gaming.
As the Atari and
Binatone TV gaming systems released in the 1980’s showed people enjoy gaming
and socialising at the same time. The advances in mobile technology, and the
developers growing enthusiasm for social gaming, will propel the genre forward
at dizzying speed. Virtual immersion within society looks very promising and
entertaining, too.
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